This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3. Create and execute cutting-edge projects using the Adobe Flash Platform! This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process.
About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune companies. He has been a lead, planner, and architect on many groundbreaking projects for Lexus. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations.
He has worked with such clients as Scion. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies.
He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.
This is a comprehensive tutorial and reference guide to ActionScript 3, Flex, and Flexbuilder 2 that teaches readers everything they need to know about these new technologies, from the very beginning, right through advanced topics. Readers will need general web development experience, and ideally have Flash and ActionScripting experience, although this isn't essential.
This book is one of the first to offer thorough coverage of these new technologies. The author, Charles E. Brown, is an acknowledged expert in Flash development and training. His in-depth knowledge of application development and effective teaching methods is evident on every page of this essential handbook.
Robotlegs is a standout among the ActionScript 3 development frameworks available today. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole.
You'll learn how to achieve a balance of flexibility and consistency in your own projects. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3. Essential ActionScript has become the 1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock.
Many people even refer to it simply as "The Colin Moock book. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.
The ActionScript 3. Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados.
The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.
Multithreading with C Cookbook, 2nd Edition. C Programming for the Absolute Beginner, 2nd Edition. Windows Runtime via C. Mastering Regular Expressions, 3rd Edition. R For Dummies, 2nd Edition. Learn Swift 2 on the Mac, Second Edition. Effective C , 2nd Edition. AdvancED ActionScript 3. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves.
Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.
The Adobe Developer Connection website features a constantly Simple operations such as addition and subtraction are essential to even the most basic ActionScript applications, ActionScript 3. Chapter 1 Introducing ActionScript 3. ActionScript added object-oriented concepts in version 2 and even more in ActionScript 3. For a more advanced reference, Essential ActionScript 3. UML is used to design how the vast number of objects, necessary in some high-level applications, interact with
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